This was my first own game project I started immediately after finishing a couple of Unity lectures. I didn't really have a vision for gameplay, I just wanted to explore the feeling of being lost in the dark. The game ended up being a survival rogulike that takes place in a random generated office complex. Most of the mechanics were based on interaction with lights and shadows (some enemies would only be awakened by light, some would be damaged by it, etc.). After 3 years of development I had to realize that the game is going nowhere so I decided to drop it.