Untitled VR roguelike

As I love working on rogulike games for me it was natural to try to create a rogulike in VR while working as a lead VR programmer at my day job. Since then I dropped the project because the core gamplay was not engaging enough but this was the project that I applied with and got accepted into the Oculus Start Program. I'm also very proud of the visuals: to achieve this aesthetic I had to create a whole workflow from saving extra data to mesh vertices to writing a surface shader that can draw lines to edges.